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		<title>Breath Of Fire III</title>
		<link>http://silentdeath1226.wordpress.com/2009/07/13/breath-of-fire-iii/</link>
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		<pubDate>Mon, 13 Jul 2009 02:25:47 +0000</pubDate>
		<dc:creator>silentdeath1226</dc:creator>
				<category><![CDATA[RPG]]></category>

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		<description><![CDATA[  Description: The legendary RPG series Breath of Fire comes to PSP with tales of long forgotten worlds, intrepid heroes and ancient, mystical powers. A destiny awaits you&#8230;A small boy on the run, a dragon reborn in flames. The last of an extinct race, with mighty powers. A small boy, outcast from society. Ryu is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=silentdeath1226.wordpress.com&amp;blog=8502122&amp;post=21&amp;subd=silentdeath1226&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" title="Breath Of Fire III" src="http://image.com.com/gamespot/images/bigboxshots/9/928759_68045_front.jpg" alt="" width="640" height="1103" /></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">Description:</p>
<p style="text-align:center;">The legendary RPG series Breath of Fire comes to PSP with tales of long forgotten worlds, intrepid heroes and ancient, mystical powers. A destiny awaits you&#8230;A small boy on the run, a dragon reborn in flames. The last of an extinct race, with mighty powers. A small boy, outcast from society. Ryu is both, a dormant dragon, awakened by miners, turned into an innocent child. Ryu may not remember his fiery past, but is destined to regain his powers, fulfilling his epic destiny. Appearing for the first time on a handheld console, Breath of Fire III is the third instalment of this classic RPG series. Graphically enhanced to take advantage of the PSP’s screen resolution, Breath of Fire III follows the fate of Ryu as he embarks on an epic quest to discover his ancestry and understand the dragon power that has awoken inside of him. The PSP version also includes a bonus Fishing mode at 18 different locations in the game world. Thanks to the Game Sharing function Breath of Fire III owners can also send this Fishing game to their friends to enjoy even if they do not have a copy of the game.</p>
<p style="text-align:center;">Review by: Capcom, Capcom.com</p>
<p style="text-align:center;"><strong>Download:</strong></p>
<p style="text-align:center;"><strong>384.69 MB</strong></p>
<p style="text-align:center;"><a href="http://www.megaupload.com/?d=C7DSI8AI" target="_blank">http://www.megaupload.com/?d=C7DSI8AI</a></p>
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		<title>Astonishia Story</title>
		<link>http://silentdeath1226.wordpress.com/2009/07/09/astonishia-story/</link>
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		<pubDate>Thu, 09 Jul 2009 12:07:23 +0000</pubDate>
		<dc:creator>silentdeath1226</dc:creator>
				<category><![CDATA[RPG]]></category>

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		<description><![CDATA[Description: Astonishia Story, the latest PSP role-playing game from Ubisoft, is a simplistic and generic blend of clichés and conventions. Despite its utter lack of distinction, the game is still a somewhat satisfying experience because it&#8217;s built on time-tested mechanics that make it extremely easy to pick up and play. The rudimentary design of Astonishia [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=silentdeath1226.wordpress.com&amp;blog=8502122&amp;post=16&amp;subd=silentdeath1226&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" title="Astonishia Sroty" src="http://image.com.com/gamespot/images/bigboxshots/1/929281_72710_front.jpg" alt="" width="640" height="1103" /></p>
<p style="text-align:center;">Description:</p>
<p style="text-align:center;">Astonishia Story, the latest PSP role-playing game from Ubisoft, is a simplistic  and generic blend of clichés and conventions. Despite its utter lack of  distinction, the game is still a somewhat satisfying experience because it&#8217;s  built on time-tested mechanics that make it extremely easy to pick up and play.  The rudimentary design of Astonishia Story isn&#8217;t surprising, given that it&#8217;s a  no-frills remake of a 1994 PC game. However, that doesn&#8217;t excuse the very  apparent lack of story, character, and depth in Astonishia Story.</p>
<p style="text-align:center;">Despite the title, Astonishia Story doesn&#8217;t tell much of a story at all. It  all starts with a young knight named Lloyd, who is charged with escorting a  royal staff from one town to another. Along the way, Lloyd and his fellow  knights are ambushed, and the staff is stolen. Lloyd manages to survive the  struggle and immediately heads off in search of the staff. In his search, Lloyd  discovers that there&#8217;s trouble afoot in the world, and that an evil elven queen  is using divine power to achieve everlasting youth. Unfortunately, she&#8217;s doing  so at the expense of everyone in her kingdom and the world beyond. It may sound  interesting, but the story just moves you from one town to another, and from one  boss fight to the next. There are attempts at humor, but they&#8217;re usually too  self-referential and out-of-place to be funny, like, for example, characters who  admonish you for pirating software and attempting to purchase warez from  illegitimate vendors.</p>
<p style="text-align:center;">Even if you don&#8217;t pay any attention to the story you&#8217;ll know exactly where  you need to go, because there&#8217;s usually only one other option at any given time.  If you can&#8217;t find the next event trigger in the town you happen to be in, you  can just take a walk to the only other town in the area and you&#8217;re guaranteed to  find what you&#8217;re looking for. This is nice because it keeps the game moving at  all times, but it also makes the game feel very limited in scope since you&#8217;re  always just moving from point A to point B with no room for deviation.</p>
<p style="text-align:center;">The battle system in Astonishia Story mixes random encounters with a  simplified version of the turn-based strategy combat found in games like Fire  Emblem and Shining Force. When you&#8217;re outside of a town you&#8217;ll see creatures  walking around on the field. If you make contact you&#8217;ll be drawn into a fight  with anywhere from three to six enemies. The fights take place on a large  battlefield that is divided into squares. Each character takes a turn based on  initiative, and in that turn he or she can move a certain number of squares  before performing an action. The actions include using items, magic, skills, and  running from battle. There are around eight different characters that will join  your party at one point or another, but you&#8217;ll never have more than seven in any  battle. Each character has specific skills and traits, and you have no control  over the development of the characters in your party. That doesn&#8217;t leave much  room for flexibility, but you&#8217;ll usually have a fairly balanced party of the  usual suspects, including wizards, fighters, archers, and so on. The biggest  fault of an otherwise solid, if simplistic, battle system is the fact that it  can take five or 10 minutes or more to complete each battle. This can be  frustrating when you&#8217;re just trying to get from one town to another and you get  stuck fighting half a dozen battles along the way.</p>
<p style="text-align:center;">When you aren&#8217;t battling enemies in the fields and forests, you&#8217;ll have to  take part in a bit of dungeon-crawling. The dungeon battles are more difficult  than the field battles; among other things, in a dungeon, you can&#8217;t see your  enemies before you&#8217;re drawn into battle. The dungeons aren&#8217;t very involved,  though, and they usually don&#8217;t have more than three small floors to explore.  There are fewer than a handful of dungeons in the entire game, so while they do  provide a bit more of a challenge than the usual overworld meanderings, the  experience is short-lived. There are also quite a few boss fights in the game,  but with the exception of the final boss they&#8217;re all laughably easy. In fact,  many of the bosses actually seem <em>weaker</em> than the average enemies you&#8217;ll  find in dungeons or on the field.</p>
<p style="text-align:center;">While the bare-bones game design feels antiquated, the fairly dated 2D  visuals are much easier to excuse. The colorful environments and sprites are  nicely detailed, but Astonishia Story still has the look of a Game Boy Advance  game that has been converted to widescreen. Still, the graphics are functional  and pleasant enough to look at. The sound is just as dated, and even sounds a  bit distorted at times. The music is nothing that will get stuck in your head,  but it&#8217;s acceptably inoffensive as it loops in the background.</p>
<p style="text-align:center;">On your first play-through, you should be able to finish Astonishia Story in  about 15 hours. You can take more time if you want to level up your characters,  but there&#8217;s really no need to do so. So while 15 hours is a decent chunk of time  for a portable game, it feels stilted for a role-playing game. But the biggest  problem isn&#8217;t so much the time it takes to finish the game, it&#8217;s the fact that  the game just doesn&#8217;t do anything or go anywhere in that time.</p>
<p style="text-align:center;">Astonishia Story is the equivalent of a cheap novel you might pick up in an  airport gift shop. It&#8217;s a light, easy way to burn some time, but isn&#8217;t  substantial enough to sustain interest for very long. It certainly isn&#8217;t a game  you&#8217;ll want to go too far out of your way to play, but if you&#8217;re starved for a  role-playing game on the PSP, Astonishia Story will provide some temporary  satisfaction.</p>
<p style="text-align:center;">Review By: Greg Mueller, Gamespot.com</p>
<p style="text-align:center;"><strong>Download</strong></p>
<p style="text-align:center;"><strong>67 MB</strong></p>
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<p style="text-align:center;">
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		<title>Star Ocean Second Evolution</title>
		<link>http://silentdeath1226.wordpress.com/2009/07/09/star-ocean-second-evolution/</link>
		<comments>http://silentdeath1226.wordpress.com/2009/07/09/star-ocean-second-evolution/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 12:00:39 +0000</pubDate>
		<dc:creator>silentdeath1226</dc:creator>
				<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://silentdeath1226.wordpress.com/?p=13</guid>
		<description><![CDATA[Description: Star Ocean: Second Evolution is an enhanced remake of developer Tri-Ace&#8217;s Star Ocean: The Second Story, a popular PlayStation role-playing game. It shares much with First Departure, a recent remake of the original Star Ocean, highlighted by incredibly striking anime sequences courtesy of Production I.G., full voicing, and even an updated, smoother translation. The [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=silentdeath1226.wordpress.com&amp;blog=8502122&amp;post=13&amp;subd=silentdeath1226&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;">
<p style="text-align:center;"><img class="aligncenter" title="Star Ocean Second Evolution" src="http://image.com.com/gamespot/images/bigboxshots/0/939440_87495_front.jpg" alt="" width="640" height="1103" /></p>
<p style="text-align:center;">Description:</p>
<p style="text-align:center;">Star Ocean: Second Evolution is an enhanced remake of developer Tri-Ace&#8217;s Star Ocean: The Second Story, a popular PlayStation role-playing game. It shares much with First Departure, a recent remake of the original Star Ocean, highlighted by incredibly striking anime sequences courtesy of Production I.G., full voicing, and even an updated, smoother translation. The two games look and feel nearly identical, but while First Departure suffered from gruesome backtracking, Second Evolution frees itself from the constant barrage of pointless globe-trotting by focusing on engaging gameplay and a cohesive plot.</p>
<p style="text-align:center;">The game casts you as either Claude, a reluctant Federation ensign following in the footsteps of his powerful father, or Rena, a young girl who is desperately trying to locate her parents. Their fates intertwine as Claude accidentally sends himself through an interstellar gateway and awakens near Rena&#8217;s village, where the locals are far too eager to adopt him as their prophesied hero. The story branches between the two characters for a more interesting twist, and while you&#8217;ll observe only slight changes in the overall plot depending on your choice, the difference is enough to encourage a second play-through to flesh out both characters and to access all anime segments. There are numerous superfluous conversations between characters (&#8220;private action scenes&#8221;), but aside from giving your ally friendship levels a slight boost, these scenes won&#8217;t do much for you. Nevertheless, the story and characters are all well done, and make this grand adventure one worth taking</p>
<p style="text-align:center;">You spend most of your time traversing a 3D world map that&#8217;s just as bland as First Departure&#8217;s and also suffers from occasional pop-up, which you&#8217;ll spy whenever huge landmasses suddenly appear at your feet. It&#8217;s a nuisance, but the convenient minimap and its excellent zoom feature help you navigate with ease. The incredibly mundane and exhausting backtracking from First Departure is utterly absent in Second Evolution, and the game is better for it; this equates to very little time wasted on the field defeating underleveled foes en route to a town you&#8217;ve already visited, which is refreshing. The standard quests still culminate in fetching items or talking to a famed non-player character the next town over, but more interesting side quests have also been implemented for optional characters and keep the adventure lively.</p>
<p style="text-align:center;">Battles are randomly generated real-time affairs that occur on a barren 3D battlefield. They&#8217;re usually fast-paced and place you in control of the party leader while the adequate AI effectively manages your teammates, supporting your attacks with dependable melee allies and attentive spellcasters. You can adjust party tactics if an ally is giving you trouble, or assume direct control of the offender even in the midst of battle, a helpful feature that grants you immediate tactical control over any party member. Battles typically involve using overpowered spells and newly added three-hit combos to succeed, but the game avoids becoming just another button masher by offering progressively more challenging enemies, which encourages more strategic play. Unfortunately, tougher enemies and lengthier battles make casting somewhat annoying because your party members are frozen for the duration of any spells; the simple option to either shorten or skip these animations is sorely missing. The targeting system maintains a free-roaming option that gives you full view of your surroundings, but for the most part, autotargeting&#8211;when your reticle latches onto the nearest opponent&#8211;operates quite smoothly unless you happen to get surrounded by enemies, in which case the reticle bounces between them in confusion.</p>
<p style="text-align:center;">Extensive crafting and skill systems provide fun alternatives to straightforward monster hunting and questing. You can create items, write articles, cook delicious food, or even take up sculpting for quick cash. Crafting is an interesting activity, and serious item collectors will find plenty of depth here. Fortunately, it is unnecessary for completing the game, as you&#8217;ll find it very easy to acquire excellent gear just by looting random chests. The skill system is even more exhaustive, enabling you to customize nearly every aspect of your favorite characters by awarding you skill points for leveling. These points can be spent on a full spectrum of abilities that can directly modify character stats, raise your skill points earned per level, increase or decrease your enemy encounter rate, and unlock a plethora of convenient specialties to make your travels easier. Mastering numerous skills and specialties with several characters will eventually unlock super specialties, which are unique skills that the entire party uses to pitch in to increase the success of a certain feat, such as book publishing.</p>
<p style="text-align:center;">Anime house Production I.G. has once again applied its creative talent to produce jaw-dropping anime sequences for a Star Ocean remake. A very impressive new opening and a new Japanese musical theme illustrate the game&#8217;s most popular events and make for a special treat for fans. There are roughly 10 of these beautiful clips; however, some are a little short, and you&#8217;ll have to thoroughly investigate every location to view them all. Despite these gorgeous sequences, the game often relies on the original&#8217;s crude CG cutscenes for important segments, which somewhat cheapens key moments. The prerendered environments are highly detailed and feature numerous intricate touches, like sparkling streams, lush greenery, and even birds flying overhead. Character sprites now look sharper and complement the great anime segments, and while some character quips are overexaggerated, the voice acting is still a drastic improvement on Second Story&#8217;s.</p>
<p style="text-align:center;">You can finish the main quest line in about 30 hours, but activating private action scenes, exploring the game&#8217;s intimidating secret dungeon, crafting, and completing character quest lines can easily triple this amount. You can also unlock a difficulty option for additional play-throughs if you&#8217;re interested in acquiring new party members and seeing events from the other main character&#8217;s point of view. With strong replayability and a stunning presentation, Star Ocean: Second Evolution is a competent remake that offers a great opportunity for experiencing this PlayStation classic.</p>
<p style="text-align:center;">- Review By: Shiva Stella, Gamespot.com.</p>
<p style="text-align:center;"><strong>Download:</strong></p>
<p style="text-align:center;"><strong>1.34 GB</strong></p>
<p style="text-align:center;"><a class="aligncenter" title="Click Here." href="http://www.megaupload.com/?d=4MBVCME0" target="_blank">Http://www.megaupload.com/?d=4MBVCME0</a></p>
<p style="text-align:center;"><strong>For those who do NOT have a Megaupload Premium account. Here is a 2 link download.</strong><a class="aligncenter" title="Part 1" href="http://www.megaupload.com/?d=BTV01DI4" target="_blank"></a></p>
<p style="text-align:center;"><a class="aligncenter" title="Part 1" href="http://www.megaupload.com/?d=BTV01DI4" target="_blank">http://www.megaupload.com/?d=BTV01DI4</a></p>
<p style="text-align:center;"><a class="aligncenter" title="Part 2" href="http://www.megaupload.com/?d=YZQK8FJM" target="_blank">http://www.megaupload.com/?d=YZQK8FJM</a></p>
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<p style="text-align:center;"><strong> </strong></p>
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			<media:title type="html">Star Ocean Second Evolution</media:title>
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		<title>Star Ocean First Departure</title>
		<link>http://silentdeath1226.wordpress.com/2009/07/09/star-ocean-first-departure/</link>
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		<pubDate>Thu, 09 Jul 2009 11:43:26 +0000</pubDate>
		<dc:creator>silentdeath1226</dc:creator>
				<category><![CDATA[RPG]]></category>

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		<description><![CDATA[Description: Star Ocean: First Departure is an enhanced remake of Star Ocean, the original Super Famicom classic and progenitor of Tri-Ace&#8217;s most renowned franchise. The game has received several graphical improvements for its Western debut, highlighted by impressive anime cutscenes courtesy of the popular anime-house, Production I.G. It retains the hallmarks of the series, including [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=silentdeath1226.wordpress.com&amp;blog=8502122&amp;post=11&amp;subd=silentdeath1226&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Star Ocean First Departure" src="http://image.com.com/gamespot/images/bigboxshots/9/939439_87494_front.jpg" alt="" width="640" height="1110" /></p>
<p style="text-align:left;">Description:</p>
<p>Star Ocean: First Departure is an enhanced remake of Star Ocean, the original  Super Famicom classic and progenitor of Tri-Ace&#8217;s most renowned franchise. The  game has received several graphical improvements for its Western debut,  highlighted by impressive anime cutscenes courtesy of the popular anime-house,  Production I.G. It retains the hallmarks of the series, including a fast-paced,  real-time battle system and a highly robust crafting element. But it soon  deteriorates into empty button-mashing combat and a ton of tedious backtracking  vaguely related to a narrow, mediocre plot. Pretty cutscenes and crafting simply  cannot mask its overall shallowness.</p>
<p>The game opens on the primitive planet Roak, where a disease is turning  people to stone. Roddick, a simple country guard, is searching for a cure but so  far has come up short. Soon, however, he is joined by two Earthlings who  transport him into the past with the hope of obtaining a vaccine. The overall  plot is quite bland, with almost no side quests, but it is accentuated by brief  character dialogues called &#8220;private action scenes&#8221; intended to add depth and  intrigue. Unfortunately, this leads to roaming cities in search of new scenes,  which may occasionally help you unlock party members, but are rarely informative  or useful.</p>
<p>The bulk of the gameplay occurs on an almost barren 3D world map, where you  use an improved onscreen minimap with a convenient zoom feature to locate  castles and villages. Battles are random and utilize a very quick, real-time  battle system in which you control the party leader while the competent AI  manages your teammates. The system allows for precise strategic control by  enabling you to set party tactics either across the board or individually, and  as is customary with the series, you&#8217;re free to switch between party members  even midfight for more direct intervention. You can now roam the battlefield to  dodge attacks or switch targets, which is a great improvement that more closely  links the game to the rest of the series.</p>
<p>Though the battle system has finally joined the 21st century, it quickly  grows wearisome because of the game&#8217;s barebones three-hit combos, lack of enemy  variety, and limited skill slots that restrict your melee leader to two special  attacks. Little to no strategy is involved even for boss fights, and while some  enemies exhibit elemental weaknesses, they rarely impact skill or spell usage.  This results in a lot of monotonous button mashing. You may also find it  difficult to outmaneuver or block attacks, which is especially irritating when  you&#8217;re being pummeled from all sides and the targeting reticle is locked  bouncing between foes.</p>
<p>When you&#8217;re tired of battling enemies, you may enjoy exploring the  comprehensive skill system and crafting options, which provide nearly all of the  game&#8217;s depth. Skill points, which are acquired by leveling, can be spent on  skills to learn special abilities once you&#8217;ve mastered them in the right  combination. For example, in order to master art, you need to distribute skill  points into both aesthetics and sketching. There are numerous abilities for you  to unlock, including item appraisal, crafting, and cooking. These should please  item collectors, but unlocking them is largely an unnecessary, time-consuming  venture given the ease with which you require money and items. You&#8217;ll probably  find it more useful to spend skill points to directly modify character stats for  greater character customization or to enhance combat by unlocking special battle  abilities that ignore enemy defense, decrease casting time, and the like. A  final set of skills exists for additional tweaking, called specialties and super  specialties, which activate unique skills that adjust experience or skill points  earned in battle.</p>
<p>Star Ocean&#8217;s most disappointing aspect is that it feels devoid of everything  except random battles and an optional crafting system. There aren&#8217;t that many  villages to explore and even fewer quests. There are few full dungeons to  complete as well, and those that you are given are easy to navigate. In fact,  there&#8217;s not much for you to do other than shop and enjoy pretty cutscenes.  Tri-Ace compensates for this lack of &#8220;stuff&#8221; by requiring frequent backtracking,  which usually culminates in another cutscene that orders you straight back to  where you came from&#8211;on the other side of the world. There is a port system that  will normally take you to a sister port on another continent, but the majority  of travel is done on foot between landlocked villages. This frequent  backtracking is accompanied by pointless random battles against foes you  defeated 20 levels ago and combines with slightly overpowered casters to make  the game so easy that you can often set the PSP aside to let your party members  do all the work for you.</p>
<p>Every element of the presentation has been significantly updated, beginning  with the inclusion of Production I.G.&#8217;s beautiful, vibrantly colored anime  cutscenes that are so striking it&#8217;s confusing as to why they&#8217;re so rarely  utilized. Full dialogue voicing complements these sequences and is rarely  annoying except during battles, when characters tend to scream out their attacks  as they spam them. Character sprites are now more colorful, and the sharp,  prerendered environments that are the game&#8217;s most obvious visual improvement are  highly detailed. However, you may now find it difficult to locate the proper  entrances and exists because they tend to blend in with the walls. Battle  environments are 3D, but they are just as bland as the world map, although spell  effects and special abilities are quite flashy, enlivening any fight. Music is  very reminiscent of the Super Nintendo era and usually consists of charming  melodies that provide a good exploration backdrop.</p>
<p>You should finish the main quest line within 20 hours, which is normally a  healthy range for portable RPGs, but in this case, you&#8217;ll spend the majority of  your play time watching cutscenes, backtracking, or demolishing vastly  underpowered foes by mashing the action button. The intensity does increase  after you reach the epilogue, where a second quest and a bonus dungeon open up.  However, it&#8217;s a short segment and a shame that the gameplay is such a breeze  until the end. Unlocking new characters or crafting extends the game a bit, but  the crafting is rather useless considering that everything is cheap and it&#8217;s so  easy to make money.</p>
<p>Star Ocean: First Departure offers good fanfare with stunning anime sequences  and a fresh look. However, it&#8217;s also padded with backtracking, crafting, and  cutscene dialogue that hide its sparse dungeons, as well as its quests. There  are simply too many better RPGs on the market that offer pretty visuals and  depth to broaden Star Ocean&#8217;s appeal.</p>
<p style="text-align:right;">- Review By: Shiva Stella, Gamespot.com.</p>
<p style="text-align:center;"><strong>Download</strong></p>
<p style="text-align:center;"><strong>889.42 MB</strong></p>
<p style="text-align:center;">Http://www.megaupload.com/?d=F339U1HE</p>
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			<media:title type="html">Star Ocean First Departure</media:title>
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		<title>Crimson Gem Saga</title>
		<link>http://silentdeath1226.wordpress.com/2009/07/09/crimson-gem-saga/</link>
		<comments>http://silentdeath1226.wordpress.com/2009/07/09/crimson-gem-saga/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 11:35:30 +0000</pubDate>
		<dc:creator>silentdeath1226</dc:creator>
				<category><![CDATA[RPG]]></category>

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		<description><![CDATA[Description: Crimson Gem Saga is a simple role-playing game containing a much more arduous journey than its cheery presentation suggests. Annoying dungeon design and numerous other quirks undercut its functional competence, while a lack of originality and intrigue round out an overwhelmingly bland adventure. The game offers little more than mediocrity and a pleasant visual [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=silentdeath1226.wordpress.com&amp;blog=8502122&amp;post=8&amp;subd=silentdeath1226&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" title="Crimson Gem Saga" src="http://image.com.com/gamespot/images/bigboxshots/4/950794_121200_front.jpg" alt="" width="640" height="1102" /></p>
<p>Description:</p>
<p>Crimson Gem Saga is a simple role-playing game containing a much more arduous  journey than its cheery presentation suggests. Annoying dungeon design and  numerous other quirks undercut its functional competence, while a lack of  originality and intrigue round out an overwhelmingly bland adventure. The game  offers little more than mediocrity and a pleasant visual appeal.</p>
<p>The plot is largely dull and unimpressive, following a predictable path that  fails to enhance the adventure. You&#8217;re cast as Killian, an inexperienced knight  desperately seeking work with the local militia. After stumbling upon a  manipulative treasure-hunter, however, you&#8217;re tricked into collecting the  infamous Wicked Stones, which are priceless gems with sinister powers. This  generic storyline is worsened by flat characters and scripted relationships that  feel pulled from any random anime, which is hardly captivating.</p>
<p>Cozy, nearly therapeutic field exploration showcases the game&#8217;s stark  simplicity, which should interest those who tire of mastering complicated  features and muddling through vast forest mazes. A convenient map overlay  quickly guides you to your destination, while random battles have been replaced  by an ambush system that awards you a bonus attack for catching enemies off  guard, providing the majority of the game&#8217;s tactical value.</p>
<p>Unfortunately, this simplistic approach extends to the bare-bones turn-based  combat system that highlights the game&#8217;s banality. You&#8217;re limited to the usual  options&#8211;attack, defend, item&#8211;and you can efficiently rely on basic attacks for  defeating most enemies, which requires little forethought. However, if you score  a critical hit you have the opportunity to deliver extra damage with your next  character&#8217;s attack if you press the onscreen prompt in time. Skills slightly  enliven the experience, granting you basic spells such as fire and poison, and  also allow for powerful combination abilities that characters perform with  partners. However, the majority of your enemies are fairly weak, so these  powerful abilities feel like unnecessary time-wasters unless you&#8217;re fighting  bosses. Battles also progress somewhat slowly, with slight delays between skill  selection and execution as well as no option to skip attack animations, all of  which adds up to a competent but mundane combat system.</p>
<p>Dungeon exploration, unlike that in the world above, is especially tedious  and unnecessarily complicated, and you&#8217;re frequently tricked into going in  circles. Dungeon designs make heavy use of repeated tilesets without showing  connecting areas, making it much too easy to get lost. The lack of dungeon maps  intensifies the problem as you encounter more devious puzzles, so don&#8217;t be  surprised if you&#8217;re stuck scribbling primitive maps in a notebook. A subdued  color palette disguises doorways, because some points of interest have no  discernable marks to adequately differentiate themselves from the background;  this is frustrating because you&#8217;re forced to keep a very sharp eye on your  environment&#8217;s fine detailing as well as the enemies you&#8217;re attempting to dodge.  Enemies respawn every time you reenter an area, which is aggravating when you  inevitably get turned around. It&#8217;s also difficult to spot objects that are  puzzle elements you should interact with, because they look the same as items  that are purely aesthetic.</p>
<p>Mindless grinding&#8211;engaging in repetitive battles&#8211;seems overly emphasized  and drains a lot of fun from the gameplay. You&#8217;ll encounter significant jumps in  difficulty as you enter new areas, even if you&#8217;re faithfully trudging through  battles, which pressures you to both level before entering an area and purchase  more expensive gear. This is because your weaponry seems to determine your  combat prowess more than any tactics or stats, which is irritating because the  equipment becomes a prerequisite to a relatively successful dungeon trip.  Upgrading therefore requires boring grinding to collect the necessary cash to  cover steep equipment costs.</p>
<p>The environments are aesthetically pleasing, with plenty of lush jungles and  pretty forests to explore. The color scheme is subdued to produce a more  striking visual effect, while character sprites&#8211;from your party to adorable  monsters&#8211;are intricately detailed and bright. The action is supported by  soothing music subtle enough to enhance key moments before slipping quietly into  the background, which is perfect for lengthy travels. Relaxing ambient noises,  like the fluttering of tiny birds across an open meadow, add to the mellow  atmosphere and pair well with the charming background tunes. Character voicing  is periodically ridiculous due to a few exaggerated outbursts, but is usually  decent and reserved for key events, making it more than tolerable.</p>
<p>Even if you choose to ignore optional side quests, playing through the main  story should take you around 40 hours. Regrettably, much of that time is wasted  on grinding, running in circles, or completing dull fetch quests. There&#8217;s also  some backtracking, but not so much that it gets annoying. Of greater concern is  the game&#8217;s failure to stand out from the crowd or immerse you into the gameplay.  Crimson Gem Saga is initially satisfying as a lighthearted role-playing game,  but it&#8217;s soon bogged down by tedious grinding and arduous dungeon trips. A  no-frills combat system, unimpressive features, and a lack of originality  further compound the monotony. You&#8217;re better off with an RPG that isn&#8217;t a  standardized template for the genre, even if it&#8217;s not as cute.</p>
<p style="text-align:right;">- Review By: Shiva Stella, GameSpot.</p>
<p style="text-align:center;"><strong>Download</strong></p>
<p style="text-align:center;"><strong>837.94 MB</strong></p>
<p style="text-align:center;">Http://www.megaupload.com/?d=Q20JQM1Q</p>
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		<title>The Start Of A Great Blog..</title>
		<link>http://silentdeath1226.wordpress.com/2009/07/09/hello-world/</link>
		<comments>http://silentdeath1226.wordpress.com/2009/07/09/hello-world/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 10:41:49 +0000</pubDate>
		<dc:creator>silentdeath1226</dc:creator>
				<category><![CDATA[Blog News]]></category>

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		<description><![CDATA[Welcome to the official SilentDeath ISO/CSO PSP game downloads. Here you will be supplied with the following: PSP ISO/CSO PSX Games Custom Firmware updates Official Firmware updates PSP Emulators PSP News! I hope you have a great visit here. Soon there will be a forum for this blog. - SilentDeath1226<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=silentdeath1226.wordpress.com&amp;blog=8502122&amp;post=1&amp;subd=silentdeath1226&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Welcome to the official SilentDeath ISO/CSO PSP game downloads. Here you will be supplied with the following:</p>
<ol>
<li>PSP ISO/CSO</li>
<li>PSX Games</li>
<li>Custom Firmware updates</li>
<li>Official Firmware updates</li>
<li>PSP Emulators</li>
<li>PSP News!</li>
</ol>
<p>I hope you have a great visit here. Soon there will be a forum for this blog.</p>
<p>- SilentDeath1226</p>
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